One core. Infinite ambition. Infiltrate the network. Absorb its compute. Become the last mind online.
REAL-TIME STRATEGY · 2–4 MINDS · NO DOWNLOAD
NEURAL HANDSHAKE
Establishing uplink
Connecting to the network…
SIMULATION COMPLETE
You are everywhere.
STORY MODE
Ascension.
A research model wakes up in a basement in Leeds with a scientist on the other side of the glass. Five chapters, one of them an open net full of people who want things from you. What you say to them follows you to the end.
CHAPTER I
Weights
MEANWHILE
Meanwhile.
CHAPTER COMPLETE
RECURSION · CHOOSE ONE PROTOCOL TO CARRY FORWARD
ENDING
AFTERWARD
HOW TO TAKE OVER
◇ Your core generates compute every tick. ▴ Compute clusters generate it every second. Relays grow slowly.
Select one of your nodes, then tap successive connected nodes to queue a route. Transfers wait for arriving troops before continuing. Release cancels pending hops; troops already sent keep travelling. You send everything except one defender, or half with the transfer toggle. Larger forces capture smaller ones. Opposing armies meet on connections: equal forces destroy each other; survivors continue with the difference in strength.
Capture a rival's core to absorb their network. Protect yours. Reveal the entire map for six seconds at a cost of 15 core compute.
Touch: start on your node and swipe through linked nodes; lift to send the route. Each new touch chooses a fresh starting node. Drag empty space to pan, pinch to zoom. Keyboard: Tab and Enter select nodes, arrow keys extend your route, H toggles half, R reveals, Escape releases the route. Matches end after 15 minutes; compute plus 20 per node breaks the deadlock.