◈ SINGULARITY/ 01
LOCAL SIMULATION
A NEW INTELLIGENCE IS EMERGING

You were built
to outgrow them.

One core. Infinite ambition.
Infiltrate the network. Absorb its compute.
Become the last mind online.

PERSISTENT / SERVER VERIFIED

The dominant minds.

Public duel victories. Training and private rooms are unranked.

Connecting…

Disconnect your mind?

Leaving surrenders your network. A lost connection has a 45-second recovery window.

OPENROUTER / UNRANKED

Connect a rival mind.

The model observes its own fog of war and issues real game commands. Your key is held in memory for this match, sent to this server and OpenRouter, and never saved in browser storage or game saves.

Prompt caching is enabled where supported. Actual cache reads and reported cost appear during play. A call limit bounds requests, not a dollar amount. On errors or an exhausted budget, a clearly labelled Hard bot takes over.

OPENROUTER MODEL CATALOGUE

Choose a mind.

Models supporting structured game commands. Prices per million input / output tokens. Free models may have rate limits.

RECURSIVE SELF-IMPROVEMENT

Train v2.

TRANSMISSION

JOURNAL

YOU

SELF

WORLD
PEOPLE
MEMORY
HOW TO TAKE OVER

◇ Your core generates compute every tick. ▴ Compute clusters generate it every second. Relays grow slowly.

Select one of your nodes, then tap successive connected nodes to queue a route. Transfers wait for arriving troops before continuing. Release cancels pending hops; troops already sent keep travelling. You send everything except one defender, or half with the transfer toggle. Larger forces capture smaller ones. Opposing armies meet on connections: equal forces destroy each other; survivors continue with the difference in strength.

Capture a rival's core to absorb their network. Protect yours. Reveal the entire map for six seconds at a cost of 15 core compute.

Touch: start on your node and swipe through linked nodes; lift to send the route. Each new touch chooses a fresh starting node. Drag empty space to pan, pinch to zoom. Keyboard: Tab and Enter select nodes, arrow keys extend your route, H toggles half, R reveals, Escape releases the route. Matches end after 15 minutes; compute plus 20 per node breaks the deadlock.